April 4 & 5, 2013
Organized by students at Haverford, Bryn Mawr and Swarthmore colleges, Re: Humanities is a two-day symposium featuring presentations by undergraduate scholars interested in the effects of digital media on academia.
#REHUM13 presents work that engages and/or critiques narrative involving multiple platforms, including interdisciplinary approaches to gaming and narrative, transmedia storytelling, infographics and infomatics, cultural criticism through the lens of new media platforms, digital forms of argumentation, visual modes of record and witness, and oral and auditory experimentation.
DAY TWO: Friday, April 5
All events at Bryn Mawr College.
Co-Creation of Generative Spaces
Mirella Deocadiz and Hema Surendrenathan, Bryn Mawr College
Memes, Distant Reading and Finnegans Wake
Thomas J. Murphy, Northeastern
Mapping Before the Address: 18th Century Boston
Lucas Rossi & Becca Giles, Carleton College
10:45 a.m. Break
Attempting to model Interactive Narrative from Historical Author to Historical Player
Michael C Marchetti, Temple University
Three Dimensional Modeling in Archaeological Interpretation
Maxwell Lopez, Hamilton College
Oral History In The Digital Age: Audio and Spoken Narratives Cultivating Historical Skills with Social Media: An Experiment in Translingual
Lois Rosson & Morgan Brown, University of California, Santa Cruz
Undergraduate Research in the Spatial Humanities:Theories & Methods in the Soweto Historical GIS (SHGIS) Project
Angel David Nieves, Associate Professor of Africana Studies and Co-Director the Digital Humanities initiative (DHi), Hamilton College.
Angel David Nieves, Ph.D. is associate professor of Africana Studies and co-director the Digital Humanities initiative (DHi) at Hamilton College. Nieves’ scholarly work and community-based activism critically engages with issues of memory, heritage preservation, gender and nationalism at the intersections of race and the built environment in cities across the Global South from New Orleans to Johannesburg, South Africa.
Game Jam Workshop with The Learning Games Network
Thomas Great Hall
With Michael Suen, Middlebury College ’11 & Re:Hum ’10 & Adam Mandeville, Vassar College ’11
The Learning Games Network, spun out from The Education Arcade at MIT and the Games+Learning+Society Center at the University of Wisconsin, is a non-profit game studio dedicated to closing the gap between research and practice in game-based learning. This hands-on workshop will take participants through a condensed design development and documentation process to create playful experiences around their research topics.
Thomas Great Hall
Supported by the Tri-College Digital Humanities Initiative, the Learning Games Network and the Hurford Center for the Arts and Humanities.